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 NOE Interview Crossbeam Studios
Nintendo of Europe have posted an interesting interview with Greg Szemiot & Greg Nichols from Crossbeam Studios about their in-development Wii title Orb, and planned titles Thorn and Darkness.




Nintendo of Europe: “Can you tell our members about the different projects you are currently developing?”

Greg Szemiot: “When we saw the Wii controller during last year’s Tokyo Game Show, we knew we wanted to shift our ideas to this platform that actually promotes creativity. We felt that using the Wii Remote to explore the worlds we’ve been creating would make the projects we’ve been working on much more immersive.”

Nintendo of Europe: “Can you tell our members about the different projects you are currently developing?”

GS: “Orb is certainly the big one, followed by Thorn and Darkness. Orb and Thorn are both adventure games with very deep storylines that are still fun even for a quick game, and so we feel that they would fit in well with Nintendo’s strategy. Our fans certainly seem to think so. [ The company website has a thriving community, with over twenty thousand members already, ed.] And then there is Darkness, which is quite different. I wouldn’t necessarily say it’s an adult game, but it’s very much based on the concept of fear.”

Greg Nichols: “Basically what I want you to feel when you turn off the game is that you’re too afraid to turn the lights off. Think of when you were three years old, and the fear you had of basements, or the attic, or the dark. It’s not the scare of the shock that I’m aiming for, what I want is the actual fear of the things that make you look over your shoulder. When I get afraid, my eyes start to water and a small tear comes out. I want that kind of fear to come out of the game.”

NoE: “That’s certainly ambitious. How do you intend to instil that kind of fear?”

GN: “Well, I started off by asking around on forums: what scares you? I even took pen and paper to the street and started asking people at random: ‘Tell me what your worst fear is.’ What is the scariest thing out there?

“One of the answers that I heard the most was ‘possessed children’. And what people are afraid of, I want to put in the game.”

GS: “Which will obviously be more than just possessed children.” [ laughs]

GN: “Think of it as Zelda meets Resident Evil. I say Zelda because there will be no guns in the game, only melee weapons and objects you can throw.”

NoE: “Will it be story-driven or should we think of it more as one long scary ride?”

GN: “Oh it’s definitely story-driven. The world has been over-run by the forces of darkness, and it’s humanity’s last chance to turn the tide. And essentially, it is a story about self-discovery, unravelling your own past.”

GS: “A lot of emphasis will be on character interaction, but we don’t want to make the game too scripted, it’s up to the players. We want to lead them slightly, otherwise they will never finish the game, but we want to give them the freedom to go explore the world, rather than going through level after level.

“This is something that characterizes all of our projects. There’s a section in Orb that has about eight different ways to get through it.”

GN: “So along the line there will also be lots of side quests in Darkness. There will be branching paths throughout, determining the course of the game. But most of the time you will be allowed to travel back to where you were before.”

GS: “Except that we’re trying to make it so that what you’ve seen was so scary that you don’t want to go back.” [laughs]



Part Two can be found on NOE's VIP section very soon.

Buy NOE Interview Crossbeam Studios now at Play.com
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